

This allows him to move in and out of the danger zone or attack multiple enemies in the same turn. He is a cavalry unit that can move 3 squares per action so Sing makes him extremely mobile. Clive also greatly benefits from Reyson and Leanne who both have Sing. Since Clive is a cavalry unit, he benefits from skills like Hone Cavalry. Be mindful of Clive's position in relation to units that pose a threat to him! Clive Team and Counters Teammates for Clive Valentine's TitaniaĬharacters with Cavalry Buffs and Dance/Sing Skills Even if he is a generally durable unit in the physical department, green units with high Spd can deal heavy damage or even take him down. Be mindful of Clive's positioning in relation to magical units that can easily take him out. This makes it easy for magic users to take him out. Read more about it in the weapon refine section of this article!Ĭlive's Res only sits at 23 at Lv.40. Access to a special effect refineĬlive's Lordly Lance has an access to a special effect refine. This means Clive can take out an armored unit without them being able to initiate an attack on him. This creates a 2 space gap that armored units would normally not be able to close. He attacks an armored unit, Hit and Run triggers and an ally uses Drag Back on him. Since Lordly Lance is strong against armored units and said units are limited in mobility without the right set-up, Clive can exploit a number of armored units. Hit and Run synergizes well with Lordly Lance against Armored Units It is a lackluster skill without the strategy, but if you put some thought into it, Hit and Run can win you some maps. If he has Drag Back himself, he too can pull said refresher ally into a safer area. Since Clive has cavalry mobility, he can escape all kinds of danger if Hit and Run is combined with a refresher-assist unit. Units in the back line of the enemy who can normally attack an initiating ally can also lose reach of Clive.

If the unit he attacked is an armored unit, they will not be able to hit Clive in the next phase. This allows for some pretty useful interactions such as having an ally use Drag Back on him. Hit and Run can be a useful utility skillĬlive's B skill, Hit and Run, moves Clive a space backward if he initiates combat. That is a wide coverage as close physical units are one of the most common in the game. In addition to Clive's naturally high Defs stat, he possesses Estcutcheon which upon activation, decreases the damage taken from adjacent enemies by 30%. Clive Strengths Good physical bulk for a cavalry unit Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat. Clive Best BuildsĬlive Roles, Strengths, and Weaknesses Clive Roles Clive - Idealistic Knight RolesĬlive is a close physical attacker (range = 1). If you prefer a physically defensive Clive, you can go for a +Def IV instead. We recommend a +Atk IV when merging Clive to 10. With this IV on top of some investments, you can surely take out a lot of armored units especially ones with a red attribute. A higher Atk stat allows Clive to increase the range of units he can take out in one hit.

The best IVs for Clive are +Atk and -Res. The only way to access IVs for this unit is through using Trait Fruits. Neutral IVs by default!Īs a hero obtainable only through Tempest Trials, Clive will always have neutral IVs by default. If not, consider what stat your hero needs most. When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws See the IV Checker for All Units
