

There's yet to be a Total War where the AI won't spam you with requests, but here it's especially egregious. Unfortunately, that won't stop the AI from constantly pestering you for a bit of bronze. There are just so many ways to get resources, through multiple buildings, trade and, if you're playing as King Agamemnon of Mycenae, demanding it from vassals as tribute. I finished my first game around turn 100, but I barely had to think about my stores and larders after 40. These resource wars give the early game a lot of momentum, but it doesn't last. These provide a constant supply of resources, but some also have additional finite resource nodes that offer an even larger haul, so you'll want to grab them before another faction exhausts them. If you're running low on food, you can take a quick look at the map and see where all the food-producing settlements are, so you know where to send your starving spearmen and minotaurs.

These new resources also create targets, directing the flow of your conquest of the Aegean.Įvery province contains a fortified capital city and some smaller settlements tied to a particular resource. The range of resources means that, even if you've got a deficit somewhere, you're probably still going to be able to build or recruit something, and it's a rare turn where there's nothing to do. There's wood, stone, bronze and gold, which you'll need to fund your building and recruitment efforts.

Food isn't the only resource you need to worry about.
